UX research
Portfolio
ANTO JUDE RAJESH KUMAR MOHAN
About Me
Hi, I am Anto!
I am a UX researcher with a PhD in Experimental Psychology. I have ten years of experience in understanding user needs and behaviors to improve product designs.
I excel in both quantitative and qualitative methods, gathering and analyzing data to translate complex research findings into actionable insights for product development teams.
I have a passion for innovation and a commitment to creating products that enhance user experience and satisfaction. I am eager to advocate for the user and dedicated to helping teams achieve their business goals.
My research methods toolbox
I strategically select my methods based on stakeholder input, constraints such as budget and timeline, and the research questions of interest.
1:1 interviews
ethnographic/ field studies
thematic analysis & brainstoRm diagrams
journey maps
personaS
competitive testing
automated remote research & Analytic insights
kpi and usability testing
surveys
a/b testing
SAMPLE WORK 1
@ Selective attention and perception lab
Position: doctoral ux researcher
Eye-trackers, Eye-link Data Viewer, MATLAB, R, Python, and Motion Trackers. I conducted research on selective attention and perception using experimental designs, psychophysics, and threshold detection techniques. I examined how limited cognitive resources affect visual selective attention when processing extensive and intricate environmental visual stimuli.
Attentional overload
Selective attention & perception
Vast and complex visual information
SAMPLE WORK 2
@ Clickeypod Technology Pvt. Ltd, India
Position: Data Analytics and UX Research Lead
UX Strategy, UX Research, UX Design and Data Analytics for Clickeypod’s social e-commerce platform - an app which allows users to share and buy combinations of items (referred to as Bundles), enhanced by gamification and social features for a fun and engaging shopping experience
CASE STUDY
Business Requirement: Implement a User-Centric Design approach to optimize and increase sales generated via Clickeypod’s social e-commerce platform
Methods: Automated Remote Research, Surveys,1:1 User Interviews, Thematic Analysis & Brainstorm Diagrams, Triangulation, KPI & Usability Testing, Single Ease Question, Site Search Analysis.
PRocess
I spearheaded a 12-week UX research project aimed at redesigning and testing the success of the social e-commerce app.
Week 1
Week 2
Weeks 3-5
Weeks 6-8
WeekS 9-11
Week 12
Defining the Research Objective
Problem Discovery and Solution Generation
Intial Design Updates and Prototyping
High Fidelity Prototyping and Solution Validation
Developement, Deployment, and Post Launch Review
Stakeholder Presentations
Conducted stakeholder interviews to understand target customer segments, functional components, research scope and identify key deliverables
Identified problems that hinder users from purchasing products using exploratory methods such as automated remote research, site search analysis etc.
Created user flows, wireframes and low fidelity prototypes. Used the RITE method to quickly test and enhance the design
Developed the Hi-Fi prototype and conducted 1:1 user interviews, KPI, usability testing and A/B testing to ensure that the success criteria would be met
The Hi-Fi prototype was sent to the software team for development and functional testing. It was then approved by the software and UX leads, deployed, and tested for usability and KPIs against success criteria
Presented pre-launch review findings to stakeholders, receiving approval for deployment.
Presented post-launch review findings to stakeholders, and validated KPIs against success criteria
Defined success criteria: Improve sales 3 orders per day to 100 orders per day
Selected the optimal solution to the problem
Lo-Fi prototype approved
Hi-Fi prototype validated and approved
Solution validated successfully
Secured stakeholder buy-in and closed the project
background
Key Features of Clickeypod’s Social E-commerce Platform:
Features from the App’s Social Component:
Features from the App’s E-commerce Component:
Social e-commerce platform: demo-1
defining THE research objective
Core Team
Scope
Key Deliverables
Lead UX Researcher (Me)
1 Data Scientist
Conduct explorative research to identify the causes underlying low product sales rate (3 orders per day)
Final design and prototype for Clickeypod’s social e-commerce platform
1 Software Engineer
4 UX Research Associates
Conduct explorative and generative research to develop actionable recommendations and design solutions to address the users’ pain-points preventing them from purchasing products
Report summarizing pre-launch review findings
Report summarizing post-launch review findings
Conduct evaluative research to test if the newly proposed solution enhances UX and meets the success criteria (Improve product sales rate to 100 orders per day)
ConStraints
Proactively addressing the triple constraints of COVID-19 challenges, budget limitations, and time, ensured the successful delivery of a high-quality app.
Covid
Health and Safety
Remote Collaboration
Changing Governmental Regulations
Research Limitations
Budget
Limited Financial Resources
Funding Uncertainty
Cost Management
Unexpected Costs due to Covid
Time
Tight Deadlines
Resource Availability
Planning and Scheduling
Problem Discovery and Solution Generation
Explorative Research
Objective
To identify the engagement levels received by various app features
Insights
Users engaged with the social component more than the e-commerce component of the app
Social Component
16%
Engagement Rate
5 Min
Time Spent
E-commerce Component
5%
Engagement Rate
45 Sec
TIME SPENT
Social e-commerce platform: demo-2 (PRODuction site)
Sample Survey Questions
Problem Discovery and Solution Generation
Social component user
(n=30)
Which of the below listed platforms is similar to this platform?
a. Amazon
b. Instagram
c. Pinterest
d.Tik Tok
a. Social Media
b. E-Commerce
How will you categorize this platform?
Explorative Research
Objective
To understand user perceptions and preferences regarding the platform as either a social media or e-commerce application to inform feature development and marketing strategies
Insights
E-Commerce component user
(n=30)
a. Social Media
b. E-Commerce
Which of the below listed platforms is similar to this platform?
a. Amazon
b. Instagram
c. Pinterest
d.Tik Tok
How will you categorize this platform?
Problem Discovery and Solution Generation
Explorative Research
Objective
To identify understand the different user personas and their preferences for tailored feature development
Social Persona
Deepa singh
BIO
Deepa is a vibrant third-year engineering student living in T-Nagar, Chennai. She commutes two hours daily to her college in Chennai Central and enjoys the comfort of living with her supportive parents. With a 5000 Rupees monthly allowance, she loves hanging out with friends on weekends and indulging in trendy fashion finds.
PERSONALITY
Extrovert | Reader | Fashion Enthusiast
“ I prefer online shopping and look out for current trends on social media”
Age
Education
Status
Occupation
Location
Tech Literacy
20
B.E
Single
Student
T-Nagar
High
Core Needs
New Trend information | Outfit Ideas to buy
Frustrations
hard to find products| Not enough choices
Insights
Two Types of Personas Identified:
E-commerce Persona
BIO
Priya is a dedicated homemaker living in Tambaram, Chennai, on the city's outskirts. She juggles family duties and finances with her husband while raising their two children. Weekends are for family outings, and she loves buying traditional wear occasionally. However, she prefers online shopping for essentials, making her life easier and more convenient.
priya dinesh
PERSONALITY
Planner | Self and Family Care | Mentor
“ I make sure to take care of weekly essential shopping via online services”
Age
Education
Status
Occupation
Location
Tech Literacy
38
B.A, B.Ed.
Married
Teacher
Tambaram
Medium
Core Needs
Children’s Essentials | Household Essentials
Frustrations
Poor Planning| Long Processing times
Problem Discovery and Solution Generation
Explorative Research
Objective
To analyze the search behavior of the social persona group and identify any barriers preventing them from making purchases
Insights
Example: A user’s search terms and sample images from the last two bundle posts before the user clicked on search.
Party wear, Beige shirt for women, Eyeshadow for Friday night dating, Handy make-up kit with eyeshadow, Eyeshadow
Beige shirt for women
Search terms used in the
e-commerce component
Search term
Total unique searches
Total results to cart conversion %
Beige
4
0%
eyeshadow
3
0%
Party
2
0%
handbag
2
0%
Problem Discovery and Solution Generation
Explorative Research
Objective
To gather detailed insights into user behaviors, preferences, and challenges while interacting with the platform to inform improvements in usability and overall user experience.
Sample Interview questions
Questions for Platform Redesign
Insights
Usability questionS
Problem Discovery and Solution Generation
Discovered Problem
Users were unable to directly add bundles to the cart and had to search for products from the inventory, which led to frustration and contributed to low sales on the platform.
Success Criteria:
Improve sales conversion from
3 orders per day to a minimum of 100 orders per day
Recommended Solution
After three iterations (RITE)
Implement features that:
User Flows, Low Fidelity Prototyping and the RITE method
RITE METHOD
Allow users to add items from the inventory to bundles
Allow easy purchase of bundles
Add a clear remove item button
Allow users to choose from product options (such as color and size)
Allow users to add or remove individual items from bundles in the cart
Allow changing item quantities
ITERATION 2
Enhanced Bundle Editing Capabilities
ITERATION 3
Final Refinements
ITERATION 1
Initial Implementation
User Flows, Low Fidelity Prototyping and the RITE method
User Flows
START
User Flow 1: Create a Bundle Post
END
View App Timeline
Create Bundle
Add Images/Videos/ Products
Add Bundle Title
Add Bundle Description
Post Bundle
START
User Flow 2: Add Bundle, Edit Items, Checkout
No
Remove Bundle Product from Cart?
Change Bundle Product Quantity?
Buy Bundle?
View App Timeline
Delete Item
Add to Bundle to Cart
View Bundle
Yes
Yes
Yes
No
No
Change Bundle Product Option (size, color)?
Change Product Options
Checkout
Select/Enter Delivery Address
Increase/
Decrease Quantity
Yes
END
No
High Fidelity Prototyping: Proposed designs (Iteration 1)
Your paragraph text
Clickeypod’s Social E-commerce App with the "Create a Bundle” Feature (Highlighted in Purple)
Clickeypod’s Social E-commerce App with a New Feature to Add Products from the Inventory in Addition to Product Images or Videos when Creating a Bundle (Highlighted in Purple)
High Fidelity Prototyping: Proposed designs (Iteration 1)
Proposed Design Showing a Bundle Post (Highlighted in Red)
Proposed Design Showing the updated New Bundle Post with Products and their Price (Highlighted in Red), Total Price (Highlighted in Green) and the Buy Button to Add the Bundle to the Cart (Highlighted in Sky-blue)
High Fidelity Prototyping: Proposed designs (Iterations 2 & 3)
Proposed Design Showing the Cart After Adding a Bundle (Highlighted in Purple)
Proposed Design Showing the updated New Cart (Highlighted in Purple), a Continue Shopping Button (Highlighted in Red), a Quantity Number Stepper (Highlighted in Green) and a Remove Product Button (Highlighted in Sky-blue)
Solution validation - usability testing
Objective
To validate the usability and effectiveness of the Proposed Designs, ensuring it meets user needs and is easy to use.
Test Participants:
Recruited 10 participants who match the target users (Social Persona Group).
Test Environment:
Conducted the test in a controlled environment where participants could interact with the Hi-Fi prototype.
Used screen recording software to capture user interactions and audio (Think out loud method).
Interviewed users about the tasks that they completed.
Insights
Sample Usability Test Tasks
Task 1: Creating a Bundle
Objective: Assess the ease of creating a new bundle.
Instructions: Create a new bundle by adding an image, a video, and a product. Fill in the bundle title and description, and then post the bundle.
Success Criteria: The user successfully adds all elements to the bundle and posts it without assistance.
Task 2: Adding Products from the Inventory
Objective: Evaluate if users notice and use the add product option.
Instructions: When creating a bundle, make sure to add a product from the app’s inventory.
Success Criteria: The user recognizes and uses the add product option.
Task 3: Editing Bundle Before Posting
Objective: Determine if users can easily edit their bundle before posting.
Instructions: After adding items to the bundle, edit the bundle by removing one item and changing the quantity of another.
Success Criteria: The user can edit the bundle without difficulty.
Task 4: Posting the Bundle
Objective: Confirm that users can complete the final step of posting the bundle.
Instructions: Post the completed bundle.
Success Criteria: The user successfully posts the bundle.
Solution validation - A/B testing
Objective
To evaluate the impact of: 1) a newly added "Buy" button placed below bundle posts, which allows users to add bundles to their cart and, 2) displaying individual product prices and the total price of all products in the bundle.
Insights
Test Setup
Test Variants:
Participant Recruitment: Users were randomly assigned to either Variant A or Variant B.
Test Duration: The A/B test was conducted over a 2-week period to gather statistically significant data.
Data Collection: Analytics tools were used to track clicks, conversions, and user interactions. User surveys were conducted to gather qualitative insights.
Solution validation - A/B Testing
Variant A - Current Design Displaying Bundle Posts without a "Buy" Option below the Post and Product Prices (Highlighted in Red)
Variant B - Proposed Design Displaying Bundle Posts with a "Buy" Button below the Post (Highlighted in Sky-blue) and Individual Product Prices (Highlighted in Red) and Total Price of all Products (Highlighted in Green)
Post-Launch Review
Objective
To evaluate the performance and impact of the newly launched social e-commerce app (with the "Buy" button feature, price information, the ability to edit bundle items when adding them to the cart, and the option to change the quantity of items) based on user feedback and analytics data.
Insights
Post-Launch Review Process
1. Monitored Key Metrics:
2. Collected User Feedback:
3. Performed Engagement Analysis:
4. Compiled Reports
Conclusion
Thank
you :)
antojmohan@gmail.com